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Desktop Publishing vs. Graphic Design Jobs

The Handbook suggests that desktop publishers "with more artistic talent and further education may find opportunities in graphic design or commercial art" making a definite distinction between the fields based on education and creativity. For the most part, desktop publishers are currently seen as replacements for compositors and typesetters, taking over traditional methods of prepress work using their computers and software.

Desktop publishing training and graphic design education can be formal, informal, or on-the-job training. Often careers in graphic design require some type of formal degree or certification. Choose the type of graphic design and desktop publishing training that best suits your needs and learning style.

Free classes and tutorials found online offer flexible, self-paced learning while on-site classes, seminars, and distance learning programs offer expert instructors. Desktop publishing training videos and CD-ROMs provide visually oriented training in your own home, at our own pace. Many employers readily accept on-the-job desktop publishing training in lieu of degrees or certification.

Although a degree is not usually required, there are still certain skills necessary to successfully compete for desktop publishing jobs even as a freelancer. Specific software requirements will vary by employer but general skills and knowledge include advanced PC or Macintosh computer skills, basic to advanced design knowledge, prepress skills, and understanding of printing technologies. Much of this knowledge can be obtained from books, courses, and on-the-job training. A potential employer may require certification training or may simply need to see an applicant demonstrate software proficiency or other skills during a pre-employment screening.

Desktop Publishing Salary

The median expected salary for a typical Desktop Publishing designer in the United States is close to $40k. This basic market pricing report was prepared using our Certified Compensation Professionals' analysis of survey data collected from thousands of HR departments at employers of all sizes, industries and geographies. Completes assignments involving word processing, including page layouts, charts and computer graphics utilizing desktop publishing equipment and integrated software packages.

May require an associate's degree in a related area and 0-2 years of experience in the field or in a related area. Has knowledge of commonly used concepts, practices, and procedures within a particular field. Relies on instructions and pre-established guidelines to perform the functions of the job, Works under immediate supervision. Primary job functions do not typically require exercising independent judgment. Typically reports to a supervisor or manager.

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The principles and practice of graphic designGraphic Design School is a foundation course for graphic designers working in print, moving image, and digital media. Practical advice on all aspects of graphics design-from understanding the basics to devising an original concept and creating successful finished designs. Examples are taken from all media-magazines, books, newspapers, broadcast media, websites, and corporate brand identity.

In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware.

In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware.

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools.
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