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Digital art types:
digital art, contemporary art in which computer technology is used in a wide variety of ways to make distinctive works. Digital art was pioneered in the 1970s but only came into its own as a viable art form with the widespread availability of computers, appropriate software, video equipment, sound mixers, and digital cameras toward the end of the 20th cent. and the subsequent development of increasingly sophisticated digital tools. A boundary-shattering style, digital art can combine and transform such elements as painting, filmmaking, photography, digital design, video, installation art, sculpture, animation, and sound.
Presented on video screens, digital works may be created of abstract or figurative forms in the artists' choice of millions of shades of color, and may be manipulated so that the images appear, combine, morph, and/or disappear. Digital art also includes works, many of them interactive, made to be viewed on the World Wide Web.
Computer art
Computer art is any art in which computers played a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, web site, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Nevertheless, this type of art is beginning to appear in art museum exhibits.
Internet art
Internet art (often called net.art) is art or cultural production which uses the Internet as its primary medium (but not necessarily its subject, though this is often the case). Artists using this medium are sometimes called net.artists.In many cases there might be an analogy to video art, which uses video as its medium - but is also very much about video. Many net.artists view video as only a component in a Software Art or meta-artistic system, which is very much "about" code. As such the medium of internet art might be a number of hypertext markup codes.
Electronic art
Electronic art is art which makes use of electronic media or, more broadly, refers to technology and/or electronic media. It is related to information art, new media art, video art, interactive art, internet art, and electronic music, among others.The term electronic art is almost, but not entirely, synonymous to computer art and digital art. The latter two terms, and especially the term computer-generated art are mostly used for visual artworks generated by computers. Electronic art has a much broader connotation, referring to artworks that include any type of electronic component -- also works in music, dance, architecture and performance. It is an interdisciplinary field; artists often collaborate with scientists and engineers when creating their works.
Cyberarts, Cyberarts or cyberart refers to the class of art produced with the help of computer software and hardware; often with an interactive or multimedia aspect. It can also refer to art produced through a process, any one of whose steps was influenced by such software or hardware.This term is vague and relatively new; nevertheless much of the work described by this term is rarely described any other way. For instance, a common type of cyberart which is produced programmatically by applying a set of design rules to a natural or preexisting process. A program could produce a few million such 'works of art' in a minute.
New Media,
New Media Art
Art software
Graphic art software is a subclass of application software used for graphic design, multimedia development, specialized image development, general image editing or simply to access graphic files. Art software uses either raster or vector graphic reading and editing methods to create, edit, or view art. Many artists (creative professionals) today use computers rather than traditional forms of art. Using graphic art software may be more efficient than rendering using traditional media by requiring less hand-eye coordination, requiring less visualization skills, and utilizing the computer's quicker (sometimes more accurate) automated rendering functions to create images. However, advanced level computer styles, effects and editing methods may require a steeper a learning curve of computer technical skills than what was required to learn traditional hand rendering and visualization skills. |
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