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The gallery presents modern 3D artists of the following artistic genres:

- Digital realism
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R.Darsey | Mixed media
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Examples of digital 3d artist and graphic designer job resumes.

wallpaper 3d studio max digital arts studio design gallery OBJECTIVE: Designing, modeling, texturing and animating 3D assets for games, film, or online content.

WORK EXPERIENCE
Summary: Professional 3D Artist, Illustrator, and Web Designer (1992-2002)
College Adjunct Professor of 3D Art and Animation (2001-2002)
Project Manager in a fast paced e-commerce setting (1998-2000)
Art Programs: Art Programs: Proficient in the creation of 3D assets with Maya and 3D Studio MAX, 2D assets with Adobe Photoshop, Illustrator, and Macromedia Fireworks, and film and interactive production work using Adobe After Effects, Premiere, Flash, and Director.
Programming Languages: HTML, JavaScript, ASP, VBScript
Instructor of 3D Modeling, Texturing, and Animation
Art Institute of California - San Francisco San Francisco, CA. 2001-2004 (current)
Curriculum Development for college-level classes on 3D Modeling, Texturing, and Animation for film and games. Teach courses in theory and practical 3D applications, including Maya, 3D Studio MAX, Photoshop, and the Unreal Tournament Editor. Manage video game production teams as mentor of Game Production club. Have also served on Faculty Development and Admissions Committees.

Art Director/Artist in Residence
Young Artists At Work - Yerba Buena Center for the Arts San Francisco, CA. 2003
Directed production of all art assets for 3D Shockwave game Club Busta Buena, accepted into the Winter 2004 Bang the Machine show at the Yerba Buena Center for the Arts. Worked closely with programmer to produce game engine. Developed curriculum and taught fifteen at-risk youth 3D modeling, texturing, and animation techniques and packages to create entire game in fourteen weeks.

Game and Film Artist: 3D Asset Design, Modeling, Texturing and Animation
The Photon Film Project. San Francisco, CA. 2003
Created character-driven, science fiction animated short for Professors at Stanford University. Designed characters and storyboards, created all 3D assets for two characters and five settings, and animated entire three-minute short including expressive character movement and special effects.

Subliminal Games. Chicago, IL. 2003
Senior Artist. Created textured, low-polygon characters, spaceships, and scenery assets for PC game set in the Relic Homeworld universe. Managed team of five contract artists.
Tour of Duty Team. Toronto, Canada. 2002
Senior Artist. Modeled and textured low-polygon scenery and weapon assets for PC game set in the Vietnam War. Distributed in Computer Gaming World, Fall 2002.

AGFRAG Entertainment. Kodak, TN. 2001
Modeled, textured and animated 3D characters for upcoming console game. Designed character and scene art for unique game world.
Images In Light. San Francisco, CA. 2001
Created Low-polygon models for Online 3D game using 3D Studio MAX and Shockwave. Designed and produced 2D user interface for game.
Book Illustrator, 3D Art and Animation
Peach Pit Press. Berkeley, CA. 2001
Created art in 3D Studio MAX to demonstrate 3D web tools for Macromedia Director 8.5 Shockwave Studio: Training from the Source. Utilized low-polygon modeling and optimization techniques.
SYBEX Inc. Alameda, CA. 2000-2001
Created feature demonstrations of 3D Studio MAX tools for Mastering 3ds max4. Produced tutorials on character design, building, texturing and animation.
Art Director
Idle Hands Collectible Card Game. San Francisco, CA. 2001.
Collaborated with game designer to design look and feel for game. Produced final design and art. Managed extensive art assets and printing.

Web Designer/ Project Manager/ Print Designer
NextPlanetOver.com. San Francisco, CA. 1998-2000
Site Design at NextPlanetOver: Responsible for overall design and Online Magazine, storefront and product pages. Applied skills in Interface Architecture and fluent knowledge of art production tools and HTML. Worked closely with merchandisers and programmers.

Project Management at NextPlanetOver:
Daily Production Manager: Responsible for coordinating resources across departments, delegating tasks to production team, coding and graphics work, Quality Assurance, and supervising daily builds. Researched and implemented time-saving strategies for production process.

Special Projects Manager: Instituted Affiliate Program, Live Customer Chat and Foreign Shipping. Worked with resources at partner companies to establish services. Researched user interface requirements, designed and coded pages. Coordinated internal resources across departments to produce a comprehensive shopping process. Managed international shipping laws, fulfillment requirements, and user interface decisions. Required extensive use of Javascript and Vbscript to seamlessly integrate new system into established code.

Print Design at NextPlanetOver:
Designed Print Inserts appearing in international publications, as well as T-Shirts and Mugs for promotions. Produced convention materials for site launch. Created annual "Thank You" and Holiday cards.

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