OBJECTIVE To obtain a position in which I can combine my artistic and technical skills in creating high-quality Computer Generated Characters for games
SKILLS
Art 3D Modeling and Texturing, 2D Illustration and Design, User Interface Design, Particle effects creation & scripting
Animation - Classical animation principles, Understanding of Human Anatomy, Motion Capture Editing
Technical - Character Rig Creation
Scripting - MEL, Maxscript, Javascript (Web and Photoshop), HTML, other commercial and proprietary scripting languages
Software - Maya, 3D Studio Max, Character Studio, Photoshop, Debabelizer, and many more.
Management - Art Direction, Personnel Management, Task Scheduling
EXPERIENCE Z-Axis (Activision), Foster City, CA (2004 – present)
Technical Artist
Various projects currently in development (PS2, XBox)Authoring MEL scripted systems for Animation pipeline in Maya. Created Special Effects using proprietary tools.
Secret Level, Inc, San Francisco, CA (2002 - 2004)
3D Artist
Magic: The Gathering: Battlegrounds (PC / Xbox)
Created character models, textures, and animation for Unreal Engine project. Wrote several MEL scripts, and created a Javascript texture exporter for Photoshop. Created animated texture and particle effects in Unreal Engine.
The 3DO Company, Redwood City, CA (1999 - 2002)
Lead Artist (2000 - 2002)
3D Artist/Animator [Artist II] (1999 - 2000)
Shifters (Playstation 2)
Warriors of Might and Magic (Playstation 2)
Crusaders of Might and Magic (PC)
Created a large percentage of game assets including Character models, textures, and animation. Designed and created concept art for characters and creatures. Designed and implemented game user interface. Created special effects using proprietary scripting language. Used Maxscript to create several artist tools within 3ds max. As Lead Artist, responsible for task scheduling, managing artists and art assets, and intra-team and inter-team communications.
Sierra Online, Oakhurst, CA (1997 - 1999)
3D Artist/Animator
Middle Earth Online (PC - Massively Multiplayer RPG / Fantasy)
Modeled and animated high-polygon and low-polygon characters using 3D Studio Max and Character Studio. Wrote several scripts in Maxscript to automate various tedious jobs. Edited Motion Capture data for several characters and assisted in capture session. Contributed several concept drawings and character design illustrations.
EDUCATION Bachelor of Fine Arts (1996)
Trenton State College, Ewing, NJ
Traditional Fine Arts curriculum.
PUBLICATIONS 3ds max 4 magic, 2001 New Riders. Chapter 11, "Table of Nails".
Tutorial focusing on using Maxscript to automate a tedious process.
HOBBIES Taijiquan: various forms, Taijiquan Tutelage of Palo Alto. Staying up into the wee hours playing PC games.
REFERENCES Available upon request. |