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Catalogue: most popular free digital art software, 3D & 2D design freeware download applications, OEM NFS, free 3d modeling, animation, graphic design shareware

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Welcome to the top free digital art software section. These pages have been designed to provide useful information to 3D & 2D graphic designers, artists, students, and art enthusiasts.
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ArtRage digital painting freewae

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ArtRage is a painting package designed to provide a realistic and fun simulation of using paint on a canvas, along with pens, pencils, crayons, and other tools. ArtRage is available for both Windows and Mac OS X. It can be used with a mouse, but works better if you have a graphics tablet, or even better on a Tablet PC where ArtRage takes advantage of the unique interaction of pen and screen to produce a realistic painting feel.
ArtRage is all about playing with paint without the mess, and having fun in the process. You can paint your own image from a blank canvas to completed work, or load in a picture to trace and have the tools pick their colours for you as you paint over it. ArtRage is a unique painting software, that lets you draw on virtual canvas, using virtual drawing tools and produce a realistic (digital) painting. It provides several drawing tools, including chalk, crayon, felt pen, pencil and oil paint, as well as a virtual palette knife and different canvas style to choose from. It even comes with a virtual water glass to dip your paint brush... and can load an image of your choice to use it as virtual tracing paper for your painting.
The interface is nicely designed and provides maximum work space while keeping all tools and option easily accessible. You can use ArtRage with a mouse, but it works particularly well if you have a graphics tablet, or even a TabletPC. The paintings can be saved or exported to JPG, BMP, PNG format.
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Digital Art Deign free software/shareware downloads
Freeware Information Tutorials Plug-ins Resources
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Copyright © GNU GENERAL PUBLIC LICENSE: GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.)

This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".)
 
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Artizen photo Software

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Artizen With the recent boom of Digital Devices such as Cameras and Scanners, Image Editing has become a forest of applications. This has it's pros and cons, the professional loved the diversity and competition that helped bring down the prices of some high-end applications. On the other hand, this only ensured that the home user was left lost spending money on dozens of redundant apps that individually had to be learned on how to be used and maybe had one or two features that were needed. This is where Artizen comes to the rescue.
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Digital Art Deign free software/shareware downloads
Freeware Information, Tutorials Plug-ins Resources
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Most popular 3D & 2D software catalogue list
-- 3D studio MAX, Maya, Daz|Bryce, Vue’d Esprit 4. Cinema 4D, Poser, Terragen, Auto CAD, Realsoft 3D, trueSpace, Calimax and Povray, Blender, 3D Canvas, lightwave 3D, Lightscape, AIR, Mental Ray, Adobe Photoshop, Deep Paint, Macromedia Fireworks, Corel Draw, 3d Choreographer, Bodypaint 3D, geofrac2000, Bryce 5, terrainbuilder, Blueberry3D, World Builder, mojoworld, etc. After Effects , Adobe Acrobat , Bryce , Canvas , CorelDraw , Director/Shockwave Tips, Dreamweaver , Fireworks , Flash , Framemaker , Freehand , FrontPage ,Golive , Illustrator , InDesign , Infini-D , Pagemaker , Painter ,Paint Shop Pro TipsPhotoshop ,Poser , QuarkXpress , Ray Dream , Shockwave/DirectorStreamline ,Studio Max , SWiSH

Graphic Design Resources Directory is a Graphic Design Portal with Graphics Software Resources and Desktop Publishing Directory of DTP Graphics resources including Graphic Design Image Editing Graphics Software like Adobe Photoshop, Graphic Design Message BoardsForums, Photoshop Actions, Photoshop Filters, Photoshop Plugins, QuarkXpress Templates, Graphics Software Information, Online Graphic Design Classes, Graphic Design Schools, Graphic Design Jobs, and other graphic design resources.

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Interfaces on Trial: Intellectual Property and Interoperability in the Global Software Industry
Book by Jonathan Band, Masanobu Katoh; Westview Press, 1995

Introduction
During 1988, things seemed to get progressively worse for James Williams and his small Texas software company, Altai, Inc. Several years earlier, Altai had been successful enough to interest Computer Associates International, one of the world's largest independent mainframe software firms. Altai refused to be acquired by Computer Associates, but agreed to a subsequent offer by Goal, one of Computer Associates' competitors. Just after the announcement of the Goal-Altai merger in July, 1988, Computer Associates filed a copyright infringement suit against Altai, alleging that Altai had copied portions of a Computer Associates program. The filing of the suit killed the merger. Williams then confronted the programmer who had written the Altai program, his friend and employee Claude Arney. Arney, who had worked at Computer Associates before joining Altai, confessed that he had brought Computer Associates' program code with him to Altai, and that he had copied this code in certain discrete sections of the Altai program.

On advise of counsel, Williams purged the Altai program of the Computer Associates code, and had a new team of programmers, who had never seen the Computer Associates code, fill in the holes. These new sections still bore some resemblance to the Computer Associates program, however, because both programs were designed to run on IBM operating systems which imposed certain programming constraints. So long as Altai sought IBM compatibility, the programs inevitably would contain similarities. Computer Associates claimed that these similarities amounted to copyright infringement; Altai responded that computer program elements dictated by external functional constraints could not receive copyright protection.

As the case wended its way through the federal courts in New York, another case emerged in the federal courts in California. Al Miller had sought to expand his computer game company, Accolade, into the home video game market. Accolade could penetrate this lucrative market only if its games could interoperate with the consoles of the two large Japanese companies that dominated this market, Nintendo and Sega. Because of Introduction During 1988, things seemed to get progressively worse for James Williams and his small Texas software company, Altai, Inc. Several years earlier, Altai had been successful enough to interest Computer Associates International, one of the world's largest independent mainframe software firms. Altai refused to be acquired by Computer Associates, but agreed to a subsequent offer by Goal, one of Computer Associates' competitors. Just after the announcement of the Goal-Altai merger in July, 1988, Computer Associates filed a copyright infringement suit against Altai, alleging that Altai had copied portions of a Computer Associates program. The filing of the suit killed the merger. Williams then confronted the programmer who had written the Altai program, his friend and employee Claude Arney. Arney, who had worked at Computer Associates before joining Altai, confessed that he had brought Computer Associates' program code with him to Altai, and that he had copied this code in certain discrete sections of the Altai program.

On advise of counsel, Williams purged the Altai program of the Computer Associates code, and had a new team of programmers, who had never seen the Computer Associates code, fill in the holes. These new sections still bore some resemblance to the Computer Associates program, however, because both programs were designed to run on IBM operating systems which imposed certain programming constraints. So long as Altai sought IBM compatibility, the programs inevitably would contain similarities. Computer Associates claimed that these similarities amounted to copyright infringement; Altai responded that computer program elements dictated by external functional constraints could not receive copyright protection.

As the case wended its way through the federal courts in New York, another case emerged in the federal courts in California. Al Miller had sought to expand his computer game company, Accolade, into the home video game market. Accolade could penetrate this lucrative market only if its games could interoperate with the consoles of the two large Japanese companies that dominated this market, Nintendo and Sega. Because of has a direct impact on the fortunes of software development firms, and an indirect but still significant impact on the fortunes of both software users and the rest of the $350 billion global computer industry. 2

The focus of the debate has shifted over time. Initially, it concerned which intellectual property regime, if any, should protect software. When governments settled on copyright, the debate turned to which elements of a program copyright should protect. Should only the human readable source code receive protection, or should the machine readable object code as well? Further, should copyright protection be limited to the literal elements of the program -- the lines of code -- or should it also extend to the non-literal elements? These questions were resolved in favor of broad protection for software.

For perhaps the last decade, the debate has centered on two even more detailed questions: the appropriate scope of copyright protection for the non-literal elements of computer programs (the issue in Computer Associates); and the permissibility of certain forms of software reverse engineering -- that is, analysis of a competitor's product (the issue in Sega). Underlying these two questions was the central competitive issue confronting the software industry: could one firm prevent other firms from developing software products which were "compatible" or "interoperable" with the products developed by the first firm?

The first firm had an obvious economic interest in controlling whether others could market products which attached to or replaced its own products. Control over such interoperability conferred upon the first firm the ability to lock its users into its product line while locking out competitors. The locked-in users thus would experience less choice and higher prices.

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Free Digital 3D Art Software: free small business software and grafic tools. Best software downloads website most popular modern graphic design programs.